AI Insights · Timothy · April 2025
Top Down Games on iOS in Colombia: Q1 2025 Performance
Explore the performance trends of the top 5 top-down games on iOS in Colombia during Q1 2025, with insights from Sensor Tower.
In the first quarter of 2025, the top-down gaming category on iOS in Colombia saw varied performances across its leading applications. Here's a detailed look at how these games fared, based on data from Sensor Tower.
Brawl Stars from Supercell showed a fluctuating trend in weekly revenue, starting at around $18K and dropping to $10K by early January. However, a notable peak occurred in late February with revenue reaching $13.4K. Weekly downloads began at 6.4K and saw a gradual decline to 1.8K by the end of March. Active users fluctuated, peaking at 140K mid-March before settling at 129K at the quarter's close.
Parchisi STAR by Gameberry Labs maintained steady weekly revenue, hovering around $7K, with a slight increase to $7.9K mid-March. Downloads started strong at 13.3K, dipped to 8.9K in February, and stabilized around 9K towards the end of the quarter. Active users remained robust, fluctuating between 181K and 238K.
Pokémon TCG Pocket showed variable revenue patterns, with peaks of $9.4K in late January and $8.4K in March. Downloads were modest, beginning at 1.6K and dropping to 378 by March's end. Active users showed a steady decline from 23.2K to 16.7K over the quarter.
League of Legends: Wild Rift by Riot Games experienced a decline in revenue from $6K in early January to around $3.2K by late March. Downloads were low, starting at 1.1K and decreasing to 243 by the quarter's conclusion. Active users saw a gradual decrease from 10K to 7.5K.
Clash Royale, another title from Supercell, had revenue fluctuations with peaks at $6.5K in early March. Downloads were relatively stable, ending March at 4.3K. Active users increased significantly, reaching 243K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower's platform.